Roles, Goals, Backstories, and Task Design
By the end of this module you can write a role, goal and backstory that change an agent's behaviour rather than decorate it, and split work into tasks with outputs specific enough to check.
Units
- Unit 02.00: A role that changes behaviour, not just tone
- Unit 02.01: Goals narrow enough to be finished
- Unit 02.02: Backstory as constraint rather than decoration
- Unit 02.03: Task outputs you can actually check
- Unit 02.04: Splitting one vague task into two checkable ones
