State, Memory, Context, and Handoff
By the end of this module you can decide what an agent carries between steps and what it hands off, and recognise that most 'memory' problems are really context problems.
Units
- Unit 04.00: What actually needs to travel between steps
- Unit 04.01: Facts, and how you know each one
- Unit 04.02: Context that grows until it stops working
- Unit 04.03: Handing off without handing over everything
- Unit 04.04: State that survives the run being interrupted
